The idea behind each of these mods is players can pick and choose which ones to enable, and create a campaign that suits them best.
Aside from the SMGs, the other two mods introduce a brand new set of leadership perks that can be unlocked for certain XCOM soldiers (although only one 'leader' can be used per squad), and my personal favourite, a new enemy type called the Muton Centurion. 'They don't don't do as much damage and they don't have as much ammunition as an assault rifle,' explained Long War lead designer, John Lumpkin, 'but a soldier that carries them is faster and also harder to detect.' The Muton Centurion looks a bit Krogan-like, right?Īs with almost every new toy offered by the original Long War mod, there's always a trade-off to consider. One introduces submachine guns - a firm staple in the Long War armory. These mods aren't anywhere close to the scale of the original Long War project, but it's easy to see they come from the same team. The team behind XCOM: Enemy Unknown's popular Long War overhaul recently announced its partnership with developer Firaxis Games, although they've actually been working together since around September of last year.
Long War Studios has already produced three mods for XCOM 2, all of which are playable from launch.